Enemy Scaling, Health Bars and more!
In this update there are quite a few changes, to begin with the game now has enemy stat scaling where the enemies max health increases as the game goes on, every 2.5 minutes the scenery and enemies will also change color, this currently happens up to two times and indicates that the enemies get hastened scaling. the enemies also how have health-bars to show their remaining hp to max hp ratio aswell as a number that shows their remaining hp value. The upgrade station has also gotten a QoL tweak, this is in form of a button that selects the next weapon in the weapon order for all current upgrades instead of having to change them one by one when doing multiple upgrades for the same weapon. Some things that will hopefully be arriving with the next update is some form of healing and maybe defensive upgrades aswell as some early sneak peeks as the first boss (and maybe some more weapon upgrades or even new weapons aswell).
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Project Moros
3D Bullet-Heaven Roguelike
Status | In development |
Author | GasterWS |
Tags | 3D, Arcade, bullet-heaven, Cyberpunk, Roguelike, school-project, Singleplayer, Unreal Engine, Voxel |
Languages | English |
More posts
- 1.5.0 Full release of the game!Apr 20, 2023
- 1.5.0a! Minor preparation update for the full 1.5.0 updateApr 17, 2023
- Upcoming Update!Mar 02, 2023
- Patch 1.4.4! New Music and QoL ChangesJan 24, 2023
- Audio and more!Jan 15, 2023
- Upgrade System ReworkDec 07, 2022
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